The Secret of Arendarvon Castle — the castle, floor by floor

Drawn from the game’s own data: every room at the size MEASURE reports, every door in the state it starts in, and every object and character where the game puts them at the start. Cellar first, then the four floors above. Play the game · the repository

The Secret of Arendarvon Castle — Cellar height 0; its staircases climb to the 1st floor. One square is one unit as MEASURE reports it; north is up. Everything shown is as the game starts. The grey shape behind is the castle at ground level. 1 S ↑ 2 E ↑ 3 Dungeon Dead Body Torch 4 Cellar-Vault Rat 5 Well 6 Larder 7 Cellar-Vault 8 S ↑ 9 — ↑ 10 Cellar-Vault Scrap Of Paper 11 Cellar-Vault Strip Of Paper 12 Cellar-Vault Piece Of Paper 13 Cellar-Vault Legend open door closed door locked, nailed or bolted hidden door, or a hole magical passway one way, in this direction staircase; letters give the way up dark: you need a light scores a point when visited namea character starts here namean object starts here Also in these rooms 3 Dungeon Home-Spell (in Dead Body) 5 Well Series Of Rungs 6 Larder Food Supply The Secret of Arendarvon Castle — 1st floor height 3; staircases lead down to the cellar and up to the 2nd floor. One square is one unit as MEASURE reports it; north is up. Everything shown is as the game starts. 1 S ↑ 2 E ↑ 8 S ↑ 9 — ↑ 14 Soldiers' Living-Room 15 Soldiers' Room 16 Corridor 17 Soldiers' Room Heap Of Rubbish 18 E ↑ 19 S ↑ 20 Corridor 21 Soldiers' Room Heap Of Rubbish 22 Great Hall 23 Ante-Room 24 Short Corridor 25 W ↑ 26 W ↑ 27 Exhibition-Room Show-Case 28 Corridor Custodian 29 S ↑ 30 W ↑ 31 Medieval Bedroom 32 Medieval Bedroom 33 Entry-Hall Girl Postcard Stand 34 Corridor 35 Room 36 Servants' Room 37 W ↑ 38 N ↑ 39 Wardrobe 40 N ↑ 41 E ↑ 42 Corridor 43 Corridor 44 Kitchen Knife 45 Corridor 46 S ↑ 47 S ↑ 48 Courtyard 49 Courtyard Well 50 Courtyard Cannon Stack Of Balls 51 Gateway 52 Secret Corridor 53 Magic Workshop Staff Invisibility-Spell 54 Secret Corridor Wizard 55 W ↑ 56 N ↑ 57 Armoury Collection Of Weapons Suit Of Armour 58 Secret Corridor 59 Secret Corridor 60 W ↑ 61 S ↑ 62 Long Corridor 63 Long Corridor 64 Long Corridor 65 Soldiers' Room Heap Of Rubbish 66 Long Corridor Drawbridge 117 — the way out Legend open door closed door locked, nailed or bolted hidden door, or a hole magical passway one way, in this direction staircase; letters give the way up dark: you need a light scores a point when visited namea character starts here namean object starts here Beyond the castle 117 Drawbridge, south of the Gateway: step onto it and the game ends, with ten points for getting out. Also in these rooms 17 Soldiers' Room Compass (in Heap Of Rubbish) 27 Exhibition-Room Light-Spell (in Show-Case) 28 Corridor Bunch Of Keys (carried by Custodian) 33 Entry-Hall Wad Of Money (carried by Girl) 49 Courtyard Series Of Rungs (in Well) 50 Courtyard Heap Of Gunpowder (in Cannon) Ball (in Stack Of Balls) 65 Soldiers' Room Ring (in Heap Of Rubbish) The Secret of Arendarvon Castle — 2nd floor height 6. One square is one unit as MEASURE reports it; north is up. Everything shown is as the game starts. 18 E ↑ 19 S ↑ 25 W ↑ 26 W ↑ 29 S ↑ 30 W ↑ 37 W ↑ 38 N ↑ 40 N ↑ 41 E ↑ 46 S ↑ 47 S ↑ 55 W ↑ 56 N ↑ 60 W ↑ 61 S ↑ 67 Chapel Bell-Rope 68 Short Corridor 69 Vestry Priest 70 Gallery 71 Gallery Book-Case 72 Guest-Room 73 Guest-Room 74 Landing 75 Room 76 Room 77 S ↑ 78 E ↑ 79 Short Corridor 80 Gambling-Room 81 Guard-Room 82 Corridor 83 Corridor 84 Guard-Room Wheel 85 Corridor Gatekeeper 86 Torture-Room 87 Look-Out Telescope 88 Long Corridor 89 Secret Corridor 90 N ↑ 91 E ↑ 92 Long Corridor 93 Long Corridor 94 Private-Room 95 Long Corridor 96 Lumber-Room 97 Long Corridor 98 Corridor Legend open door closed door locked, nailed or bolted hidden door, or a hole magical passway one way, in this direction staircase; letters give the way up dark: you need a light scores a point when visited namea character starts here namean object starts here Also in these rooms 71 Gallery Collection Of Books (in Book-Case) Book On Magic (in Book-Case) Book Of Secrets (in Book-Case) Disclose-Spell (in Book On Magic) The Secret of Arendarvon Castle — 3rd floor height 9; the Bell-tower and the Birds nest stand apart from the rest. One square is one unit as MEASURE reports it; north is up. Everything shown is as the game starts. The grey shape behind is the castle at ground level. 77 S ↑ 78 E ↑ 90 N ↑ 91 E ↑ 99 Birds' Nest Eagle 100 Bell-Tower Charm-Spell 101 Short Corridor 102 E ↑ 103 S ↑ 104 Bedroom 105 Bewitched Room 108 Store-Room 109 Store-Room Short Ladder 110 N ↑ 111 W ↑ Legend open door closed door locked, nailed or bolted hidden door, or a hole magical passway one way, in this direction staircase; letters give the way up dark: you need a light scores a point when visited namea character starts here namean object starts here Beyond the castle 116 Open Air, through the broken window on the west side of the Birds nest: a fall that kills you. Also in these rooms 108 Store-Room Supply Of Red Fluid Red Fluid (in Supply Of Red Fluid) The Secret of Arendarvon Castle — 4th floor height 12. One square is one unit as MEASURE reports it; north is up. Everything shown is as the game starts. The grey shape behind is the castle at ground level. 102 E ↑ 103 S ↑ 106 Cupboard Flask 107 Laboratory Still 110 N ↑ 111 W ↑ 112 Study Wizard Reservoir Of Magic 113 Small Room 114 Laboratory 115 Corridor Magical Passway Legend open door closed door locked, nailed or bolted hidden door, or a hole magical passway one way, in this direction staircase; letters give the way up dark: you need a light scores a point when visited namea character starts here namean object starts here Also in these rooms 106 Cupboard Reveal-Spell Blue Fluid (in Flask) 107 Laboratory Green Fluid (in Still) 112 Study Kill-Spell (carried by Wizard) 113 Small Room Short Ladder